
Join with course code: social2026
By the end of the course, students:
- possess the skills for analysing, reverse-engineering, and implementing social applications that consist of individuals and computing devices in a variety of contexts.
- have advanced understanding of both the positive and negative real-world consequences of social aspects of computing online
- are able to explain human behaviour with social computing systems by using selected basic behavioural theories from sociology and psychology
- can design new features on social computing platforms according to human behaviour in social computing systems
- Lärare: Aku Visuri